![]() ![]() After locating and reading the source code, Pilot realizes what exactly is going on and manages to steal the VVVVV code from the "enemy ship". So he decides to follow the VVVVV source code, which he obtains from a book in the museum. One of the characters, named Pilot, is really confused as he's confused why his mate has disappeared. Captured and trapped in VivaVivaViva, the crew of the colony is desperate to figure out how to get back to Earth. There are no intricate mechanics to take into. To make matters worse, a mysterious thief named Viridian stole the VVVVVV code and uses it to commandeer a ship to steal the gold necessary for fertilization and space travel. VVVVVV is a simple retro-platformer in which you basically have to run and jump around the levels as fast as you can, in order to make it out alive. They were quickly trapped inside the vacuum of space, so they had no way to return to Earth. On the night of their first successful jump, the crew of the colony became stranded in the VVVVVV and lost their way back to Earth. In the future, humankind has made the first successful jump to the moon. The basic story of VVVVVV takes place in the future, ten years after the events of the anime series. For example, the puzzles themselves are a continuation of the plot in the anime, meaning that the player will find themselves in the same spot they were in before solving the previous puzzle. VVVVV features some interesting puzzles and concepts not present in other puzzle games. It was published in December of 2009 and was inspired by the hit anime series "The Matrix." The basic concept behind VVVVVV was to bring an element of fun and creativity to the traditional puzzle game. ![]() The simple graphics and the beautiful soundtrack work together superbly as well, which should complete the experience and make it memorable as well."VivaVivaVivaVivaViva," is the first game developed by Interplay. An ingenious concepts that can work wondersĪll things considered, VVVVVV is a special game and it can certainly take up a few hours from you, especially if you enjoy a challenge. The level design is fascinating, on the other hand, especially since it transmits a lot without too much detail, although this is also helped by the fact that the soundtrack is sublime as well. In fact, it features even less colors than you would normally find in such a game, which only makes it more original. Naturally, things get incredibly more complicated than this and the later levels require a lot of coordination, patience, and nerves of steel in order to complete.īeing a retro-platformer, the graphics are about as classic as they can get. Hence, whenever there’s a gap that needs to be traversed, you can jump onto the ceiling and just walk above it. Although it may sound a bit complicated, this is actually the developer’s idea of replacing the classic jump function. In order to get around, you use the game’s defining mechanic: the ability to reverse gravity at will. Control gravity and use it to your advantage If you liked the music in Sound Shapes as you go through relatively. Since you are their captain, it is your duty to navigate the dangerous environments in order to rescue them all. There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android). Isnt VVVVVV already coming to Wii U Would or swore I saw it in the e3 indie lineup. Obviously, things go a tad wrong and they each end up in different places far away from each other. The story starts with your character and a few of his friends in a teleporter, which is theoretically set up to take them to a specific location. Instead, all you get is a tough challenge and most likely ulcers. There are no intricate mechanics to take into consideration, nor a deep story to make you ponder on the meaning of life. VVVVVV is a simple retro-platformer in which you basically have to run and jump around the levels as fast as you can, in order to make it out alive. Regardless of the end result, every title is worth a chance in order to properly assess its quality. These are not considered Sbubbies, as a Sbubby must be an edit to the text of a single logo that maintains a single logos style. As you probably know by now, looks can be deceiving in video games, which is why simple-looking games can exceed expectations by quite a lot, while triple-A productions can end up being shallow and without substance. NOTE: The 'Logoswap' flair is NOT for 'logo mashups' which combine the visual elements of two different logos, particularly the font, coloring, and styling. ![]()
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